Tundra (Region)

Welcome to the land of the cold. The expansive and dangerous Tundra region. This area can only be accessed by unlocking the gate at the entrance of the region, unless you are a local race. (In order to get this key, you must find it in a pyramid located in the Desert region.) Therefore, it can only be opened by experienced players.

The races here have adapted to the cold and found intelligent ways to keep themselves warm. For example, the Snow Golems harness the power of ice with their Frost Walker boots. Then, when they walk on water, the water will freeze and turn to ice. This way, the Snow Golems can get across murky waters safely, as the creatures aren't too fond of this liquid. The Woolly Scrooms have also adapted to this area's climate, with a full set of leather armor and 32 torches to protect themselves from the deadly freezing temperatures.

Be wary when wandering the Tundra. Danger can be around any corner, as a territorial race could be lurking wherever you least suspect. Be careful when stumbling around cold waters, as Ice Worms can pop out from underneath the ice and kill you. Even away from water, races like Snow Golems could be waiting for you in their dens. With a Danger Level of 9/10, Tundra is not for inexperienced players.

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